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Things start off promisingly enough with both console versions implementing a native 1080p presentation, and this is backed up by a light layer of post-process anti-aliasing that subtracts a small amount of shimmer from edges without eroding too much sharpness from the overall image. The DirectX 11 Xbox One and PC versions both feel pretty solid, while the faster PS4 title exhibits more noticeable gameplay and rendering bugs, making things feel a little rough around the edges - despite the obvious love and attention that has gone into crafting the atmospheric environments and interesting premise. However, while running at 60fps still benefits gameplay by providing silky-smooth motion that lower frame-rates simply cannot match, there's definitely a sense that the raw performance throughput of the PS4 game comes at the expense of overall polish.
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Does a mammoth increase in raw frame-rate significantly improve the gameplay experience for this type of game, and are the drawbacks with its specific implementation enough to make Xbox One's capped 30fps the better choice?Īs an adventure game with mild action and stealth elements that expand upon the core exploration and crime-scene investigation features, low-latency controls aren't required to really enjoy Murdered: Soul Suspect.
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In this case of this release, it's an interesting technical decision that has significant consequences for the experience on Sony's console - both good and bad - and raises an interesting question. Murdered: Soul Suspect is the latest title that shows a remarkable frame-rate difference between the PS4 and Xbox One, with Airtight Games' release harking back to the 60/30fps divide seen most dramatically in Square-Enix stable-mate, Tomb Raider Definitive Edition.
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